![]() I did take a few liberties, but didn't make any actual changes to the layout or what is supposed to be encountered in each room. ![]() There are subtle hints of blast marks in the area around the spellforge and shattered magical staffs to reflect how the battle transitioned from martial combat into spell combat as it got closer to the forge all those years ago. The mine portions are quite clean to reflect the jellies lurking in the area, and I've added bones in rooms with ghouls, and increasing numbers of webs to reflect areas under Nezznar's control. I wanted to recreate the feeling of an ancient battle raging in certain rooms, a mix of orc, human, and dwarven bones, as well as beds that are sized slightly smaller to reflect the dwarven miner population (and some custom stone doors, pillars, etc). ![]() I've tried to keep a clean, legible layout while adding in as much flavor as possible without being overwhelming. I decided to recreate the map using as much detail from the books as possible using Dungeondraft and some custom asset packs I've put up on CartographyAssets. it's a massive map, so the detail is really scant. ![]() I think Lost Mine of Phandelver has some of the better maps among the official 5e campaigns, but I have always been a little disappointed in the final Wave Echo Cave map. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |